Campagne |
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EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
Era |
Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Boar Riders who know how to use their companions to their full potential are promoted to Boar Knights. While Boar Knights carry regular weapons, their real potential lies in the strength of their companion, due to their evergrowing bond.
Remarques : Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn. La charge double à la fois les dégâts infligés et subis. Cela n'affecte pas la riposte.
Évolue à partir de : | Boar Rider |
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Évolue en : | Cataphract |
Coût : | 42 |
PV : | 66 |
Mouvement: | 7 |
XP : | 120 |
Niveau: | 2 |
Alignement : | chaotique |
ID | Boar Knight |
Capacités : | divine health |
lance perforant | 8 - 3 corps à corps | ||
trample contondant | 13 - 2 corps à corps | charge |
Résistances : | |
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tranchant | 30% |
perforant | -20% |
contondant | 20% |
feu | -10% |
froid | 10% |
sacré | -30% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Abîme | 99 | 30% |
Caverne | 2 | 30% |
Collines | 2 | 40% |
Eau peu profonde | 3 | 20% |
Eau profonde | 99 | 10% |
Forêt | 1 | 50% |
Forêt de champignons | 1 | 40% |
Marais | 3 | 20% |
Montagnes | 3 | 40% |
Mur de caverne | 99 | 30% |
Neige | 2 | 30% |
Prairie | 1 | 40% |
Sable | 2 | 30% |
Village | 1 | 40% |